FIRST GO ROUND

*~* 3 minute time limit
*~* When you cross the markers, number will be announced & time will begin *~* No loping until a legal head loop settles

        --- Legal head shot includes head plus one front leg & figure 8 on both fronts
*~* Either head your cow in the heard, then bring it past markers OR sort it past markers then rope *~* Cow can cross back over line if roped
*~* Cow must be heeled on other side of the line/markers (opposite of herd)
*~* No other cattle can cross the line until cow is heeled (basically – if cattle wander while all riders are tending to cow on ground that is fine)
*~* 3rd man moves head loop to front feet and makes sure both back feet are in heel loop
*~* Time stops when 3rd man sits in saddle
*~* Roughing the cattle is a disqualification and at the judge’s discretion (ex – catching 1 leg high on the hock then jerking the cow down)
*~* Slick horns (12yr olds and younger can use rubber)

PROGRESSIVE ROUND / FAST GO

*~* 3 minute time limit
*~* When you cross the barrels, number will be announced & time will begin
*~* Sort # out and push it through center of barrels
*~* Any other cow that crosses barrel line is a DQ
*~* Legal head shot includes head plus one front leg & figure 8 on both fronts
*~* Cow can cross back over line if roped
*~*Cow must be heeled on other side of the line/markers (opposite of herd)
*~* 3rd man moves head loop to front feet and makes sure both back feet are in heel loop
*~* No other cattle can cross the line until cow is heeled (basically – if cattle wander while all riders are tending to cow on ground that is fine)
*~* Time stops when 3rd man sits in saddle
*~*Roughing the cattle is a disqualification and at the judge’s discretion (ex – catching 1 leg high on the hock then jerking the cow down)
*~*Slick horns (12 and under can use rubber) 

Team Doctoring Rules (subject to alterations)
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The Cowboy's Performance Ranch Horse Sale

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